Concorso Internazionale ThinkQuest®
Anno 1999-2000
Un concorso in Internet per studenti dai 12 ai 19 anni
NEWS ThinkQuest News ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THINKQUEST e-NEWSLETTER Vol. 4 No. 3, November, 2000 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CONTENTS IN THIS ISSUE: 1. ANNOUNCEMENTS ---)Let the Web Sites Begin! Applications for ThinkQuest Junior Being Accepted ---)Coming Soon! - ThinkQuest Communities! ---) The VisionQuest Series: By Students, For Students 2. FEATURE:ThinkQuest 2000 Finalist Stories Include Web Site for Preserving Family History, 73-year Old Grandma Coach
3. Calling All ThinkQuest and ThinkQuest Junior Students! Log on to http://www.azaweb.com ! 4. ELECTRONIC SCHOLAR'S NOTEBOOK From the Coach's Perspective: An Interview With Neme Alperstein,ThinkQuest Junior Team Coach 5. This Month's THINKQUEST LIBRARY FEATURE: Native American Know-How ----------------------------------------------------- 1.ANNOUNCEMENTS ---) Let the Web Sites Begin! Applications for ThinkQuest Junior Being Accepted Reading, writing and 'rithmatic aren't the only skills today's students need. With this in mind, ThinkQuest announces that applications are now being accepted for the ThinkQuest Junior 2000-2001 Competition. "ThinkQuest has transformed our approach to web-based learning," explains Neme Alperstein, a teacher and winning ThinkQuest Jr. coach at P.S. 56 Queens in Richmond Hill, NY. "Regardless of the means and technol ogy of the participating school and students, ThinkQuest teaches students to develop content and work with their own available resources. It is a terrific tool for teachers." Neme provides more insight into the experience for her as a Teacher-Coach in The Electronic Scholar's Notebook column at the end of this Newsletter. Information---)http://www.thinkquest.org/tqjr/index.html. ----------------- ---) Coming Soon! - ThinkQuest Communities! Communities will be an exciting addition to the ThinkQuest web site. Centering around popular topics, they will be places to share information and experiences, participate in discussions and meet others from around the world. As we get more information we will update the Communities section [ http://www.thinkquest.org/communities/index.html ] of the ThinkQuest site. Follow the link on this page to give us suggestions for communities that you would like to see and possible activities that they might host. ----------------- ---)The VisionQuest Series: By Students, For Students Episode I: Meet the Man Who Spun the Web. November 17, 2000 3pm (EST) Imagine a Q & A session with one of the best minds in technology answering your questions. Hear the remarkable stories of how technologies came to be - straight from their inventors. Here's your chance to discover what drives great thinkers, how they succeed and why they sometimes fail. The VisionQuest Series is a student organized, globally broadcast forum that affords the academic population a rare opportunity to interact with industry leaders on such topics as elements of success, attainment of goals and the advancement of technology. Airing biannually from Binghamton University (SUNY), VisionQuest will be distributed by satellite transmission and Web streaming. This innovative deployment of media, coupled with strong support from leading corporations, promises to establish VisionQuest as the world's largest student technology forum. Join us at 3 pm (EST) November 17, 2000 for our debut episode featuring the inventor of the World Wide Web, Tim Berners-Lee. We invite you to submit questions for Tim and join us in our cause by visiting [ http:// www.vqfoundation.org ]. This chat is sponsored by Yahoo! Careers, Microsoft Corporation and Cisco Systems. ----------------------------------------------------- 2. ---)ThinkQuest 2000 Finalist Stories Include Website for Preserving Family History, 73-year Old Grandma Coach A "how-to" website on preserving family history via the web, and a site on public speaking coached by a 73-year old grandmother are just two of the impressive stories coming from this year's ThinkQuest 2000 Internet Challenge. Outstanding ThinkQuest 2000 finalist sites include "The UnWritten: Saving Your Photo Stories for the Future", a guide for preserving family history written by three teenage cousins who found each other, learned about their shared history and documented detailed genealogy, through their ThinkQuest entry [ http://library.thinkquest.org/C001313]. "The Art of Speech," coached by a 73-year old grandmother, is a must-see site for anyone planning to speak in public [http://library.thinkquest.org/C001146]. ---)More: http://www.thinkquest.org/news/press/press_template.html?story=101800 ------------------ 3. Calling All ThinkQuest and ThinkQuest Junior Students! Log on to http://www.azaweb.com ! Do you care about endangered animals? Are you concerned about the environment? Would you like to tell the world how you feel? If you answered "YES!"--keep reading. Join millions of students all over the world in a "vote for the planet." The OPINION DAY POLL is a chance to share your feelings about our natural world. Your voice will be heard by 50,000 leaders who make decisions that affect the earth. You can ask your teachers, family, and friends to take the poll, too. Read more: http://www.thinkquest.org/resources/activities.html
----------------------------------------------------- 4. ELECTRONIC SCHOLAR'S NOTEBOOK (c) Patricia Libutti, Ph.D., Cybrarian, ThinkQuest Programs >From the Coach's Perspective: What Works Well An Interview with Neme Alperstein, ThinkQuest Junior Coach As ThinkQuest Junior 2001 is launched, the Electronic Scholar [ES] wondered about the role of the coach in this competition. Neme Alperstein, a teacher in P.S. 56, Queens, NY for 13 years, and Coach of two winning TQ Jr. teams, agreed to an interview with the Electronic Scholar. Neme coached the team: "Yo, It's Time for Braces" [ http://tqjunior.thinkquest.org/5029/] and "Art Rights and Wrongs" [ http://library.thinkquest.org/J001570/]. Her perspectives can help coaches think about their experiences. ES: "Obviously you are doing something Right: What do you think are the coaching actions or behaviors that help the teams so much?" Neme Alperstein [NA]:" The students have to be in charge of the content. The students usually need assistance in using the technology (such as saving graphics and images in .gif or .jpg format and learning how to use the html editors (such as Netscape Composer). They also need direction in terms of academic rigor (bibliographic format, proper attribution, and outlining the headings of the topic to be researched). Time also is devoted to writing appropriate emails to those experts students hope will help provide expertise. As a coach, I send out my own letter at the bottom of the students' e-mails with my e-mail for the professionals to confirm our ThinkQuest participation. The coach must also set deadlines for certain parts of the project so as to avoid a last minute rush. Actually, despite the fact that we seem to meet those deadlines, there is always a rush at the end (editing, uploading, revisions, etc.) Most important: Establish a relationship with one of the parents of a team member with the understanding that you can call them to keep after team members to stay on task at home. The parents have to be on top of the situation and know what is due." ES: "If you could focus on one instance of the kids gathering information: what stands out as an "AHA!" moment? [A time when someone realizes something important or exciting]" NA: "Some of the " AHA !" moments stem from responses we have received from prospective participants, the experts with whom we have worked. They often add suggestions and ideas, along with contacts so that we can make those suggestions "happen". Another " AHA !" was technological. Getting software to work the way we intend has many moments of enlightenment (and often the students are the most successful in this area). An "AHA !"also goes to the realization that one person should be in charge of uploading the files so that the team does not upload an old file, replacing the new one by the same name. Experience (and extra work after errors were realized) led to that " AHA !", but it's a major one. " ES: "Can you relate a time of very creative behavior you observed with any team? " NA:" Students don't seem to have any trouble using a mouse to create the most intricate of graphics. Students preferred their own artwork (which avoided copyright issues) and found ways to teach each other shortcuts, that I could never keep up with the level of creativity. The challenge was to avoid becoming overwhelmed and to narrow the choice of material to a manageable level. Graphics, and aspects of sites that were very personal brought out the most creative behavior. Information (specifically a topic that has personal involvement) often comes across best when the student has had a personal experience that is related to the topic. Example: In " From Pokemon to Picasso: Art Rights and Wrongs " One student had bought a fake Pokemon card. That made the choice of copyrights for a web site (one that kids could understand) very important. Another aspect was the fact that one of the site designers, Madeline, had dealt with copyright issues with a previous year's ThinkQuest Junior entry. Whenever the "Yo, It's Time for Braces" team (Madeline's team from 1999) came across graphics or photos needed to develop the site, copyright issues arose. It was easier to generate original graphics than to risk copyright infringement. ES:" Similarly ---any pertinent observations about collaboration?" NA: "Students would do well to choose members of a team with different skills, and the ability to get together after school to work on the project. It is also helpful to have the parents of the team members decide whose house will be the "base of operation" with a parent to supervise, if possible. Dividing up the different parts of the site also helps (i.e. artist, editor, who will store which files, who will upload). The students also need to be able to work together in class at assigned times, if possible, so they can see what sort of help they need. Having a strategy for dealing with disputes over content and site management is also most helpful. When the children aren't in class, it helps if one or two parents agree to mediate so the team members don't become bogged down in disagreements. Once that process is established, the kids seem to work well, knowing that an adult will step in. The kids then figure out ways to solve the problems that arise. One obstacle which needs teacher and parental input is monitoring of time and pacing to see that work moves along, especially when faced with "down times" (when things go wrong, files are lost, or a computer crashes). Backup is also helpful. As a coach, I kept graphics and images on several computers so that there was access. Using servers that provide free web storages was also helpful -- i.e. use of Yahoo, Microsoft, etc. for storing .jpgs for access from anywhere." ES: "What advice would you give to new ThinkQuest Junior Coaches?" NA: "My suggestion would be to keep the teams small and manageable. Try to have the students choose a topic that has a personal perspective so as to maintain the motivation when doing the research. I started my first year with two teams, and that was even a heavy responsibility. My second year I wound up with 4 teams due to student enthusiasm, but parents who were willing to be involved were critical to completing the sites. Choose students who have a sense of commitment. No team is allowed to quit once the project is seriously underway. Having a completed site on the server is so important to the final sense of accomplishment (regardless of award status)." ES: Thank you very much, Neme! You can see Neme Alperstein's school page with TQ Team involvement. [ http://home.att.net/~alperstein/], which also includes a link to NYKIDS. It is a fun, cartoon-illustrated site, from the radio show New York Kids[ http://www.nykids.org ]. One feature in the Teachers Only section will help students who include audio files in their sites is "Writing for the Ear!" [ http://www.nykids.org/teachers/earwrite.html]. ----------------------------------------------------- 5. This Month's ThinkQuest Library Feature: Check out the Featured Sites on Native American Know-How! The Feature includes sites on games, ceremonies, and more. Click on: http://www.thinkquest.org/library/feature.html
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